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About Condition: Zero Hour

The eve of war is at hand. The dawn of the Specific Struggle has brought forth a rise in power to the mysterious Coalition Furry. This however has peeked the interest of the devious and secretive, Feral Extremists, who have infiltrated the Coalition's pre-war party posing as guests.

Now in the centre of celebrations, a mysterious bomb has been rigged at the heart of the Coalition's HQ. Is this the work of the Feral Extremists or someone much worse? Can the leaders of the Coalition disarm the bomb in time, or will the war end before it can even begin?

Join us at the heart of the action while we go out with a bang during the last party at the end of the world.


Condition: Zero Hour is the first in a series of conventions with a unique premise. An overarching story that will span at least the next six years. The themes have been chosen, our con chairs selected and many other smaller events planned through the years.

With Condition: Zero Hour we are setting the stage for an all out battle for control of the Four Points. Which is both the name of our fictional Island nation where all of our events are staged as well as being the name of our Hotel for the foreseeable future.

We want the convention to be an immersive experience for all of our guests. A multitude of events are planned for the convention, many of which will be interactive. Our Opening and Closing events will highlight our themes and serve as a bridging event into the following convention.


Layout By: Taylor Wetton || Mascot Design By: Scape
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